How it works

The draw rules below are fixed in the contract. Two settings are not: the time between draws and the split of fees between the big and small pots. The dev wallet can change them with 4 hours' notice until it locks them for good (see Safety). The fees are set by Standard Reserve, and the dev can only lower the creator tax.

Tickets

Every full 10,000 TICKER in a wallet is one ticket. 9,999 is no ticket; 25,000 is two. More tickets, more chances.

Tickets exist once they are registered on chain by sync(wallet), which copies a wallet's balance into the contract. The contract does nothing when tokens move, so a bot sends it for every wallet it sees buy or sell, usually in under a minute. You do not have to do anything. Buys in the last minute before a draw time count from the next draw, and from the draw time until that draw is made a registration can only be cut, never raised.

Your tickets are a block of consecutive numbers in registration order. The home page shows yours. Registered tickets stay until they are updated or removed. If you buy more, the extra tickets count once you are registered again: the bot normally does it, or you can. Contracts (pools, the launch curve, the jackpot itself, the token lock), the dev's wallets and the addresses up to 0xffff never get tickets. If a contract is deployed at an address that registered earlier, its tickets are cleared once its registration is refreshed, which anyone can do.

Schedule

A draw every 4 hours: one big draw a day and five small ones. Times are the same every day. The interval is read from the contract.

DrawUTCYour local time
Reading the schedule from the contract…

Entries close at the draw time. From the draw time until that draw is made a registration can only be cut to what the wallet holds (for 4 minutes), then nothing changes. The draw can be made from about 10 minutes later, once the drand round fixed for that time is published. Entries stay closed until someone makes it (a bot normally does, soon after; anyone can), then they reopen for the next draw.

What each draw pays

As launched, every buy and sell on the curve pays a 4% creator tax into the pots, in SPCX (see Fees below). The big pot is credited 50% of it and the small pots 50%; the contract holds that split and the dev wallet can change it (see Safety).

  • A small draw pays the small pot to one winner, as credited up to its draw time plus 10 minutes, then the pot starts from zero.
  • The big draw pays the big pot to one winner, as credited up to its draw time plus 10 minutes, then that pot starts from zero.

There is no fixed prize: a pot is what trading fees have put into it. The pots on the home page are what the next draw of each kind would pay now. They leave out fees still waiting in Standard's escrow, which are collected at every draw and whenever anyone calls collect(), and fees collected but not yet credited (only while a draw is overdue).

Fees are credited to the pots in proportion to time. A draw made late is paid only the fees earned up to its draw time plus 10 minutes; fees earned after that go to later draws, in proportion to time. Stock sent straight to the contract does not all go to the next draw: it is booked as fees like the rest (see Fees).

The first small draw after the big draw carries twice as many hours of fees, 8 hours instead of 4 hours, because the big draw leaves the small pot alone. That often makes it the largest small draw of the day, but it depends on trading volume.

If nobody can be paid after 25 picks (see below), the prize rolls over to the next draw of its kind.

Hold overnight, count twice

In the big draw, a ticket that has been registered, and not reduced, since 12 hours before the draw counts twice as much as a newer one. That moment is the checkpoint: 12 hours before the big draw.

A pick that lands on a wallet whose tickets have all been held since the checkpoint is always kept. A pick that lands on tickets registered after the checkpoint is kept on a coin flip from the same random number, and moves on if it loses. In numbers: a wallet with t tickets, h of them held since the checkpoint, keeps a pick when roll < t + h, with the roll uniform in [0, 2t). A fully held wallet keeps every pick; a wallet that registered all its tickets after the checkpoint keeps half of them.

What counts as held is measured on registered tickets, not on your token balance: it is the lowest your registered count has been since the checkpoint. Register at 5, sell down and register at 2, buy back and register at 5, and 2 are held. A wallet first registered after the checkpoint has none held, even if it bought earlier, so register before the checkpoint. A sale and a buy-back between two registrations are invisible to the contract. The home page shows your held count.

Small draws do not use the rule: every ticket counts once.

One win a day, one big win ever

A winner sits out the next five draws. A pick that lands on a wallet that won within the last 24 hours (by draw time) is skipped and the pick moves on. The wallet keeps its tickets.

A wallet that has won the big draw is skipped in every later big draw. It can still win small draws.

These limits are per wallet. The contract cannot tell whether two wallets belong to one person.

You must still hold at the draw

Entries are frozen at the draw time, but the draw checks balances when it is made. A pick that lands on a wallet holding fewer tokens than its registered tickets' worth is passed over, and the pick moves on. The wallet is not removed and keeps its tickets, so the numbering does not change during a draw. Keep holding until the draw is made, about 10 minutes after the draw time.

Up to 25 picks are made per draw. Each pick either pays a winner or is passed over: a wallet holding less than it registered, a recent winner, a past big winner in a big draw, a lost coin flip in the big draw, or a wallet the stock refuses to pay.

The dev's listed wallets cannot win

The dev's wallets are excluded in the contract at deployment and cannot be changed. Each is checked against the contract when you load this page:

  • Reading…

Only the wallets on that list are excluded: the contract cannot tell who owns a wallet, so anyone, the dev included, could still buy from a different one.

The dev bought about 9% of the supply at launch. The plan is to put half of it, 5%, in a token lock until a fixed date, and to airdrop 10,000 tokens for every branch in Standard Reserve's charter snapshot straight to each charter holder's wallet, with nothing to claim. Until the launch graduates the token can only be bought from and sold to the curve, so the split happens at graduation, and until then the dev's buy sits in the dev wallet. Check what the lock actually holds: … (… of supply) right now, at . Unlock date: …. Until then nobody, the dev included, can take out what the lock holds.

Fees

As launched, every buy and sell on the launch curve pays 5% in SPCX:

  • 1% is Standard Reserve's base fee: 0.7% to Standard, 0.3% to the dev wallet as the launchpad's creator share.
  • 4% is the creator tax, and all of it goes into the pots.

The jackpot contract is the launch's fee recipient. Every amount of SPCX that arrives in it is booked as creator fees: what it claims from Standard's fee escrow itself (at every draw, and whenever anyone calls collect()), what anyone else claims on the escrow for it, and stock sent straight to it. Of each amount booked, 30 of every 430 go to the dev wallet (the 0.3% creator share out of the 0.3% and the 4% tax that make up creator fees, as launched) and the rest is credited to the pots, 50% to the big pot and 50% to the small pots. The dev can lower the 4% tax through the contract; nobody can raise it. Nobody can move the fee stream or the dev's 0.3% share elsewhere; only Standard Reserve's own owner can reassign a launch's fee stream, as for every launch. Standard Reserve sets the base fee and the creator's share of it, not this contract, so these figures are the launch's terms, not a promise.

Where to buy

TICKER trades on its Standard Reserve launch page, against SPCX: open the launch page. Check the token's contract address against the one on the Safety page before you buy. The contracts are also listed on the home page.

What you win

Prizes are paid in SPCX, tokenized SpaceX stock on Robinhood Chain. Whether a winner can sell it depends on a market for it, its liquidity and the issuer's restrictions. The prize goes straight to the winner's wallet in the draw transaction; there is nothing to claim.

SPCX is a stock token with a compliance blocklist. It is not available to US persons, and may be restricted in other places. If the stock refuses to pay a wallet, the draw passes that wallet over and the next ticket is drawn. Check your local rules before you take part.